Pixel Run 1.0.6 [Android]


Includes:

  • Tutorial transition fixed.
  • Old version textures fixed.
  • Unused frames removed.
  • Loading screen text updated.
  • Minor bugs fixed.
  • New bugs added.

Files

com.davidsotelo.pixelrun.apk 18 MB
Feb 14, 2022

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Comments

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I played this game back in 2015, when it was published by Ivan in Game Jolt. I loved it, I went through it completely. I decided to install the game now, because I noticed that it appeared on itch.io and also on Android, and I was surprised. The game looks so smooth! And the game seems to have gotten a little harder since then? However, I found a strange bug in the game: in some parts of the level my character was dying for no reason. That didn't stop me from replaying the levels and getting through them, though. Overall, I liked the new look of the game. Thanks for making it!

Thank you! I'm glad you like it.

Can you give me more info about that bug? Sounds really weird because, I have tested the game in multiple computers and multiple android devices and never happened something like that, even my friends have tested the game and never had that problem. Try to replicate it and tell me in which level that happen and what were you doing in the moment that happened please.

(6 edits)

Huh, that's strange... I tried to replicate the bug, but it doesn't show up anymore. Maybe last time I just didn't notice the obstacle I hit? Too bad I didn't record a video... The bug was like this: I was going through the first level and what I was doing was jumping to the level exit door. At that time hit something invisible and died in the air, but now that doesn't happen anymore. I had this bug in the first level at least twice. Then in some of the next levels there was a similar bug, but I don't remember the circumstances anymore. I was playing on Android

Really strange in fact. There's nothing you can crash on and die in the last part of Level 1, there's literally non a single object around, beside the coins and the platform, the only thing I can think that may be causing that bug is that the collision box was detecting a collision with the frame edge.

I'll keep trying to replicate that in case there's some kind of error in the collisions code, thank you so much for your feedback it helps a lot!